The global market for video games
                                    
                                     	The industry has been relatively flat of late but is expected to grow to $82-billion by 2017 as console makers Microsoft, Nintendo and Sony prepare to release a new generation of gaming consoles.
 	The most highly anticipated game of the year, Call of Duty: Black Ops 2, earned an estimated $500-million in the first 24 hours of sales.
 	For individual gamers, playing can lead to a debt trap: it’s easy to overspend in a game like Warcraft, in which players can buy virtual goods, such as horses, weapons and armour, online. A black market, driven by “gold farmers” who do menial virtual labour to amass virtual wealth and weapons that they then sell for real cash, blurs the lines between virtual and real wealth. Gaming costs real money.
 	Pay to play
 	Xbox: R3 000
 	PS3: R3 500
 	Wii: R2 200
 	Gaming computer: R15 000 to R20 000
 	Mic and headset: R500 to R1 500
 	New game: R600
 	Second-hand game: R300
 	Monthly internet: R600 (line and internet)
 	Xbox live subscription: R300 a year
 	World of Warcraft subscription: R240 for 60 days.